It should be obvious that Blizzard’s short Overwatch animations owe a lot to Team Fortress 2‘s “Meet the Team” series. And thankfully, they’ve inherited the characterisation, engaging narrative, and quality of animation from Valve, rather than “Valve Time”, that curious phenomenon that meant releasing ten videos took five years.
But who cares about that? These shorts are doing a fantastic job of building the surprisingly deep world of Overwatch – any ideas that this was going to be yet another multiplayer shooter can be safely put aside. With this video, we’re introduced to the idea that there are larger issues in the Overwatch universe than just the war the players are engaged in. Who was the robotic messiah-figure “Halo”? What implications do his assassination have for the wider world of Overwatch? Add this intricate world-building to the compelling and fun characters that we’ve seen so far, and it’s clear that Blizzard know the key elements that are going to keep people shooting at oversized gunbots and Cockney women until long after launch. The game comes out in May, but now all I care about is seeing the next video and seeing how the pseudo-Deus Ex narrative continues to build.
And to think, all I previously wanted to do was shoot people. Shame on me.
Coupled with the positive feedback coming from the closed beta, Overwatch is clearly set to be one of the most anticipated hits of 2016. As long as Blizzard doesn’t “do a Blizzard” and mess up the launch, this could be huge. If you’re a Blizzard employee, keep that in mind. Oh, and send me a beta key.
If you missed the first Overwatch short, catch it here. It’s similarly great, and features baby gorillas. D’awww.